Bottom Line It is important to keep in mind that violent video game exposure is only one risk factor of aggressive behavior.
Unfortunately, few studies have been completed on violent video game exposure and aggression in children under age Keep in mind that appropriate media use for children isn't just about the quantity of screen time they get, it's also about the quality of the media they are consuming.
A new study, published in the journal the Proceedings of the National Academy of Sciences, supports this theory.
Credit: Getty Images Advertisement Intuitively, it makes sense Splatterhouse and Postal 2 would serve as virtual training sessions for teens, encouraging them to act out in ways that mimic game-related violence. As the industry rapidly expands with new gaming systems and updated technology, there has been stiff competition to create the most realistic and interactive games.
I also manage Mecha Damashii and do toy reviews over at hobbylink. Studies, too, often rely on subjects self-reporting their own aggressive acts, and they may not do so accurately.
A new study published on October 1 in Proceedings of the National Academy of Sciences tries to resolve the controversy by weighing the findings of two dozen studies on the topic. These topics and others that drive technological anxieties should be studied more rigorously — society needs solid evidence in order to make appropriate policy decisions.
Hull theorizes violent games help kids become more comfortable with taking risks and engaging in abnormal behavior.